Advice From A Third Year

So after seeing the amount of tutorials there are out there I decided to consult the elders in the course. Although some had a rather different take to what I was doing they decided that using a cube to start with did seem like the best route to take so I went and researched this and these seem to be the best tutorials for it as the process is similar to what I need:

Screenshot 2015-05-11 12.36.12

Recording the Poem

Different angles to take this from:

a young mans voice

an older man(sir Ian Mckellan):

young boy—teenager—older man

My voice to Aisling’s voice and vice versa:

Finally though we decided to blend our voices together into the one microphone instead of editing them together, so blending from a man’s voice to a female’s voice:

Background Experimentation

So we wanted to keep our environment simplistic like Conann instructed the animation to be (we actually do listen the odd time), but we still thought about different ways to make the environment more artisticaly accurate to “The Backwater Gospel”/”Boarderlands” style. These are a few styles we tried:




When using the mirror’s the sun in the sky that we used created a flare off the side of the mirror which we thought looked beautiful and so so this became a happy accident, however, using the mirror did create some issues with the characters showing up when they weren’t supposed to, although there is ways to fix this issue we decided in the end to just duplicate the environment we already had to give it more depth.


Screenshot 2015-04-21 15.27.30   posts in hd


This style is abit divorced from what wee originally set out for but in using a sphere around the environment and reversing a image onto this , a fairly beautiful, in my own opinion scene appeared, but this was just experimentation with using the uv texture editor, we were not going to stick with this.

Image Planes:


18181_986515831389414_6272783177926671749_n  11147198_985991724775158_2658993195975920650_n

We Particularly liked the idea of using mountains for depth like it was used in backwater so we looked at using multiple image planes along with the sun in the sky to create depth of field in our project environment.

We did however run into a few rendering issues that we have yet to work out the kinks with with the rendering settings as some of the image plane does tend to disappear for some reason:

Screenshot 2015-05-05 16.56.30   Screenshot 2015-05-05 17.34.19

What it’s supposed to look like                               What happens!!