Rose McGowan (Post surgery) vs. Aisling McElroy:
So after seeing the amount of tutorials there are out there I decided to consult the elders in the course. Although some had a rather different take to what I was doing they decided that using a cube to start with did seem like the best route to take so I went and researched this and these seem to be the best tutorials for it as the process is similar to what I need:
So this is our first attempt at piecing together our 15 second animation. There are some known kinks that have to be worked out, however we are still happy with our first try at our own animation.
Different angles to take this from:
a young mans voice
an older man(sir Ian Mckellan):
young boy—teenager—older man
My voice to Aisling’s voice and vice versa:
Finally though we decided to blend our voices together into the one microphone instead of editing them together, so blending from a man’s voice to a female’s voice:
So we wanted to keep our environment simplistic like Conann instructed the animation to be (we actually do listen the odd time), but we still thought about different ways to make the environment more artisticaly accurate to “The Backwater Gospel”/”Boarderlands” style. These are a few styles we tried:
When using the mirror’s the sun in the sky that we used created a flare off the side of the mirror which we thought looked beautiful and so so this became a happy accident, however, using the mirror did create some issues with the characters showing up when they weren’t supposed to, although there is ways to fix this issue we decided in the end to just duplicate the environment we already had to give it more depth.
This style is abit divorced from what wee originally set out for but in using a sphere around the environment and reversing a image onto this , a fairly beautiful, in my own opinion scene appeared, but this was just experimentation with using the uv texture editor, we were not going to stick with this.
We Particularly liked the idea of using mountains for depth like it was used in backwater so we looked at using multiple image planes along with the sun in the sky to create depth of field in our project environment.
We did however run into a few rendering issues that we have yet to work out the kinks with with the rendering settings as some of the image plane does tend to disappear for some reason:
What it’s supposed to look like What happens!!